

Meat has to be freezed anyway so it's not like you won't make a freezer in the first place.

The problem you describe originates from a lack of experience of using a NPD. One is the dining room, one is an actual freezer with 3/4 hoppers while the last one is a storage room for vegetables without cooling and another 3-4 hoppers. NPD acts as a wall so it's not hard at all to make 3 rooms for it. Potato lasts for 2 seasons, rice for 3 seasons and corn for a whole year without any cooling whatsoever. NPD need much more electricity then it looks.

It's waste of cooler to freeze the hopper. Most of the raw food need to be frozen but hopper is usually exposed. Should be fixable if devs extend the storage area options and give us options to fill tiles only if the maximum stackable amount decreases under a certain percentage (or flat number).Ģ. Colonists waste their energy and time just fill a fistful of rice. hopper works as independent stockpile zone, so colonists continuously try to fill it every moments when someone eat it with NPD. How about checking out the REPLIMAT System! It only takes power when you want to produce a nutrient paste. Every time I build it, I immediately regret it. You could have research that gives you different kinds of paste, so that the entire thing would be more relevant than it is right now. It produces nutrient paste meals on the spot when used and takes the corresponding amount of nutrient from the NPD. You bring 20x some food of a nutrient value of 0.05, and your NPD will have 1 nutrient in it. Instead of hoppers, have it instantly consume whatever food your pawns bring to it, and have it fill up an internal variable that's equivalent to nutrients, for example 10. Remove the hoppers, or increase what they can carry, otherwise they're oxymoronic because they make the pawns move around anyway. Easily one of the most frustrating things in the game that I hope gets re-worked if not taken out.Quote from: tmo97 on January 09, 2018, 06:48:54 PM It doesn't help things that the the dispenser looks like every other workbench except for the fact that it doesn't get "worked" like other benches and has the weird hopper mechanic going on as well, with zero explanation as to how it all is supposed to work, because after building one first time, without any other info, your pawn is going to eat out of the hopper intead of making a paste meal, and that doesn't make sense, and easily looks like a broken aspect of the game. I thought nutrient dispenser was supposed to make feeding your pawns easier? It's a pain in the ass compared to just regular cooking, with none of the potential morale boost / portability. It's just easier to just make simple meals or steaks and keep a cold room to even mess with the stupid nutrient dispenser. What happens if you do forbid the corn, but the corn runs out? The next corn to land in the hopper will not be forbidden, and the dumb colonist will eat the corn instead of making paste. Currently you have to babysit the machine to make sure the corn or whatever it is that gets stuck in is forbidden.

I figured out how nutrient dispensers work, which is not intuitive at all and probably should be reworked.
